Pathfinder Playtest: Make your voices heard!

The Pathfinder Playtest is well underway! We’ll have a bunch of opportunities, tips, and tools for those who want to try out the new system. In the meantime, you can:

    1. Download all the free playtest material.
    2. Check out John Compton’s post about creating your own playtest character.  He has guidelines for creating 1st, 5th, and 10th level characters.
    3. Once you’ve either played or GM’d a playtest adventure, don’t forget to fill out the survey(Scroll down the page to the survey section.) Make sure your voice is heard!

We held a playtest session yesterday (Tuesday, August 7) at Knight Moves in Brookline. We played part 1 of “Doomsday Dawn.” Something that came up early on when we verified our characters with each other was how easy it can be to get lost tracking all the boosts to your ability scores. To help players track stats during character creation, we offer this simple chart. We hope you find it helpful!

Our party was successful with our mission in Part 1.  We had a paladin, an alchemist, a fighter, and two clerics.  It began like a standard Paizo adventure–we received a briefing and a mission.  Then it became a dungeon crawl.

We were more aware of our marching order than we typically seem to be in version 1.  Subjectively, critical hits seemed to happen more frequently than we’re accustomed to at low levels.  They were very satisfying when a PC enjoyed critting.  There was a lot of tension when a PC was the recipient of a crit.  Given the new action economy, it is entirely possible for a target to be crit three times in a single turn.  Yikes!

Certain conditions felt frustrating (details omitted to avoid spoilers).  We’re left to wonder if the party might have failed the mission if we didn’t have two clerics and a ton of healing.  There were a couple of combat encounters that nearly ended us!  Granted, some of that was the result of the dice.  However, this adventure felt particularly dangerous overall.  Maybe it was partly because we were (relatively) fragile 1st level characters.

As a whole party, we never ran out of spells, though individual characters did.

Our party was very cooperative.  We checked in with each other so that we didn’t step all over each other’s tactics.  This was a big factor in our success, for sure!

We referenced the core rulebook frequently.  In that regard, gameplay was slowed down a little.  We expect that to be reduced as we gain experience and system mastery.  However, if the idea was to make the playtest friendlier for casual players…  Well, the jury is still out on that.  Our table was full of experienced players, and we engaged in a lot of checking and double-checking.

Overall, we had a fun evening, and that’s the most important thing.

If you haven’t yet tried the playtest: What would you like to know about?  Do you have any questions about how gameplay went for us?

If you’ve already tried the playtest:  What did you like?  What do you think could be improved?  Share your experiences with us!


 

Six (and a half) Tips for Good Gaming Etiquette

Many of our number will be at GenCon this weekend playing new games, mastering familiar ones, and enjoying geek Nirvana. It’s an opportune moment to consider how we approach games.

In the spirit of helping everyone get along with each other and the venues at which we play, a bunch of our local organizers/coordinators came up with the following six (and a half) tips for good gaming etiquette:


  • Be respectful of other players, regardless of how gameplay unfolds.

Nobody’s perfect.  There will be times when players don’t mesh well. This is a game; try to get over it and move on when you can.  If an issue comes up, discuss it with the other player. If you need to, ask for help from your GM or event organizer.  Don’t let bad feelings fester.


  • Be mindful of your boundaries.

Gameplay may touch upon difficult issues such as racism, sexism, etc.  If triggering issues arise, reach out to your GM or event organizer–privately, if possible.  They will do their best to adjust accordingly.


  • Take the spotlight when you must, then be eager to relinquish it.

Allow everyone the agency to determine the direction of the game by consulting the group before taking actions that have consequences for the whole party.  This game affords opportunities for different styles of play, and everyone deserves the space to feel involved.


  • Remember that one of the tenets of the society is “cooperate.”

Strive to play the game with others, not against them.  Some characters are built with specific situations in mind.  Help others avoid conflict with your raison d’être by being up-front with your intent, and be especially forthcoming with your GM.


  • Strive  to keep a good balance with tangential chatter and gameplay.

Sometimes, things need to keep moving–especially at venues with a hard time limit.  It also takes focus away from a given player’s turn.


  • Be the person Mr. Rogers knew you can be!

Organized Play events frequently take place in public venues such as game stores, cafes, and convention halls.  These are often family-friendly businesses; conduct yourselves accordingly.

Related: Leave the venue at which you play as clean or cleaner than you found it.  If you re-arranged tables and chairs, put them back. Being good customers generates goodwill with the venue and ensures that everyone has a nice, safe place to play.


Got any other suggestions?  Let us know!

Player Profile – Terry Bruno

Just the facts:

  • Lives in Bedford with her husband Allan and dogs Josie and Chip
  • Frequents Comicazi, GamingEtc, and Knight Moves (Somerville)
  • Played DnD from 1978-1981 and started PFS/SFS in 2016

Q: You played D&D back in the 70s, right? Tell us about that.

It was at the University of Illinois. Some graduate Astronomy students pulled together a game and Allan and I played. We hadn’t heard of iD&D and didn’t know anything about it – but I had a blast. We played AD&D – I had one slim book with the rules for players. We rolled up our characters with dice and things were a lot simpler. We didn’t use maps or minis and there were no skills, feats or other characteristics of characters, just the six abilities. I had two characters, an elf rogue named Ram and a human cleric named Nasea. When I started playing again I tried to find my old book and character sheets, but no luck!


Q: How did you get into organized play here in Boston?

After I retired I was thinking of fun things I had time to do now. My daughter, my nephew and my downstairs tenants all were playing RPGs so I knew they were popular again and I had enjoyed it a lot way back when so I tried to find a way to get back into it. One of my downstairs tenants suggested Pathfinder and I saw a meetup listing at Comicazi, a comics store very near my apartment, so I went there one Thursday night with nothing but some dice.

Lisa Neilson was GMing and I ended up playing the pre-gen wizard, Ezren. There were some very nice folks at my table who helped me figure out what was going on. I learned about player signups on Warhorn and started going to games in my area (Somerville/Cambridge).


Q: You’re known as somewhat of a baker around the lodge. I know I’ve eaten my fair share of those ginger cookies. What’s your favorite thing to make?

Chocolate Pound Cake.


Q: Alright, time for a hard question: Starfinder or Pathfinder?

Pathfinder right now, just because I know it better at this point and have more characters. In general, I prefer the science fiction setting and I may end up preferring SFS in the long run.


Q: Who is your favorite character you’ve created and why?

This is almost like asking who your favorite child is, no way to pick, but I will mention my top three.

  1. Viv, arrogant Elven archer-first RPG character
  2. Martha, painfully shy, stuttering librarian-she kicks ass!
  3. Atticus, cowardly chemistry grad student-everyone “gets” him.

Q: What’s something interesting that people probably don’t know about you?

I was a competitive carriage driver and horse show judge.


 

Welcome to Organized Play!

In Organized Play, you are a member of an adventuring group, seeking fortune and glory. At the same time, your character works for one of several competing factions, all with their own motivations and secrets.


Getting Started

Get a Society Number

​Organized Play assigns players a unique number that identifies them. This number is used to keep an online record of adventures played. Obtaining a number is easy: Ask your event coordinator for one, or simply go to Organized Play’s main site.

Click the “Pathfinder Society” link on the left-hand side of the screen. Click “Join the Pathfinder Society!” halfway down the page. If you do not have a paizo.com account, you will need to create one.

Once you’ve created a paizo.com account, you can create an Organized Play account. (Use the same number for Pathfinder Society, Pathfinder Card Game, and Starfinder Society play.) If you have a number and confirmation code (from a slip provided by a coordinator), choose the option for those who have already obtained a number. If not, then choose the option for those who need a number. Fill in a few simple questions, and you will be taken to your Pathfinder Society page. There should be your Pathfinder number in the middle of the screen. Take note of this number, as you’ll need it to provide it to GMs to record your sessions! You can always get to this page again by signing into your paizo.com account, clicking the “​Pathfinder Society​” logo, and choosing “​My Pathfinder Society​” from the gray bar near the top of the page.

Download the Guide

Paizo has a free guide to Organized Play. When logged into your paizo.com account, go to the “Pathfinder Society” logo, and then click “Player Resources” in the sidebar on the right. This page has links to several items you will find useful to have at your disposal. Click on the product page for the guide, where you can choose “Add to Downloads” below the “Our Price: FREE” text. Your paizo.com account keeps a list of PDF files that you have gotten from them, and will notify you via e-mail if one of them gets updated.

To access your Downloads, click the “My Downloads” link at the very top of the page. This will take you to your list of downloadable items. Click the link for the Guide to open or save the file.

Find a Game​

We maintain a calendar of games held at nearby venues. Check out the schedule on Warhorn.

Find a game that interests you and follow the link on the calendar to sign-up! We welcome players of all experience levels. Whether you’re a veteran or completely new, sign-up and join us. We have pre-generated characters you can use for a game, and the rewards they earn can be applied to a character you create yourself! You don’t need to bring anything other than yourself and it’s a great way to see if Organized Play is for you.


Contact us:

Do you have any questions? Comments? Suggestions? Need help creating a character? Feel free to contact us.